add_filter( 'admin_email_check_interval' , '__return_false' ); Jeepempire

PSL Champions Prediction: VPbet Free and Real Money Play in Pakistan

Welcome to an exciting exploration of cricket betting with a focus on PSL Champions Prediction: VPbet Free and Real Money Play in Pakistan. This detailed description draws directly from the provided document, reorganizing original sentences to highlight the thrilling opportunities available through VPbet for cricket enthusiasts in Pakistan. Whether you’re interested in free predictions or real money play, this guide covers everything you need to know about engaging with the Pakistan Super League (PSL) through VPbet.

Introduction to Cricket Betting in Pakistan

Cricket has long been a significant sport and is currently the second most popular sport around the globe. In Pakistan, online casinos are rapidly gaining popularity, thanks to the convenience of being able to play from anywhere. The size of its fan base has also made it possible to profit from the games by making predictions and placing bets. The Pakistan Super League (PSL) is one of the most exciting events in the world, and VPbet offers a secure platform to play mini-games and win real cash. Players can enjoy the thrill of casino games without needing to visit a physical location, making gaming more accessible than ever.

The excitement of T20 cricket is back with the Indian Premier League (IPL) 2025, and fans worldwide are gearing up for the electrifying action that the tournament promises. However, in Pakistan, the focus shifts to the PSL, where VPbet provides comprehensive coverage for PSL Champions Prediction: VPbet Free and Real Money Play in Pakistan. Cricket is a very famous and most loved game, played with bat and ball between two teams of eleven players. It is said to be a second religion for the cricket lovers. When the cricket season begins the entire nation joins together to celebrate cricket season as a festival and pulls for their most loved teams and players.

PSL Champions Prediction with VPbet

Overview of the Pakistan Super League

The Pakistan Super League was first held in 2016, with Islamabad United the first ever winners. Expansion to six teams came in the 2018 edition, with Multan Sultans added to the competition. There are six teams that take part in the competition: Islamabad United, Karachi Kings, Lahore Qalandars, Multan Sultans, Peshawar Zalmi, and Quetta Gladiators. The 2021 edition of the Pakistan Super League got under way on 20th February. In total there will be 34 matches played by the six teams. All six teams will play each other twice in double Round Robin format.

At the end of the round robin section, the top four teams qualify for the play-offs. The play-offs see four matches in total: Qualifier (for the final) – Group Winners Vs Group 2nd Place, Eliminator 1 – Group 3rd Place Vs Group 4th Place, Eliminator 2 – Loser of Qualifier Vs Winner of Eliminator 1, and Final (Winner of Qualifier Vs Winner of Eliminator 2). VPbet offers punters free PSL match predictions for over 1500 markets across 34 matches. Our cricket betting tips have high hit rates, return on investment, and yield, with all our forecasters recording high average odds for each tip, as you will discover.

Predicting PSL Champions

PSL Champions Prediction: VPbet Free and Real Money Play in Pakistan is a key focus for cricket enthusiasts. In the past eight seasons, we’ve seen a different champion almost every year, showing the competitiveness of the tournament. Peshawar Zalmi has made it to the grand finale four times, lifting the title once and is the only team not to sub-come in the group stage since the PSL started. With all that said, the Lahore Qalandars are the team of the moment, winning the last two titles. Islamabad United and Lahore Qalandars are the most successful teams, with two titles each. On the other hand, Lahore Qalandars are this year’s favourites, having won the previous title.

VPbet takes pride in delivering accurate and well-researched PSL Match Prediction to help you stay ahead in the game. With expert insights into Head-to-Head records, top-performing players, and key match statistics, our predictions are tailored to provide you with a competitive edge. Outright Winner involves predicting the team that will win the league. With our Outright Winner predictions, you can bet on Lahore Qalandars to win the Pakistan Super League. VPbet offers today’s match predictions to avid PSL punters interested in placing single and accumulator bets. Using our forecasts, you can bet on Islamabad United, Karachi Kings, and Multan Sultan’s games, among others.

Free and Real Money Play Options on VPbet

Free PSL Predictions and Betting Tips

PSL Champions Prediction: VPbet Free and Real Money Play in Pakistan includes unlimited access to free cricket betting tips from expert forecasters. VPbet has betting tips for many markets and mathematical predictions to make your PSL gambling experience exemplary. We have tips that you can use to place Pakistan Super League single bets suitable for amateur punters. With our single betting predictions, you can bet on Quetta Gladiators to win a PSL game or place top batters bet. Suppose you want to combine two or more markets of several PSL games into one bet. In that case, VPbet has forecasts that will interest you. Using our accumulator betting tips, you will increase your chances of predicting each leg correctly, thus winning the accumulator.

We offer betting predictions on a variety of different bets in addition to the match winner, which we believe can be the best bets in a match. The total number of run-outs in a game, whether a player scored 100 runs, if a player struck a six, the highest score in the first ten overs, and many other statistics are examples. VPbet provides in-depth previews for every game, analyzing team form, player statistics, and pitch conditions. This ensures that you’re equipped with the best insights for making informed decisions. Whether predicting the match winner or anticipating the key players, our expert tipsters provide comprehensive coverage of every aspect you must consider before placing your bets.

Real Money Play Opportunities

VPbet not only provides hours of entertainment but can also help reduce stress. The excitement of the games and the potential to win real money add to its appeal. For those seeking a break from routine, VPbet offers a virtual escape that’s both fun and rewarding. RS777 VIP App, Pakistan’s biggest earning platform, now offers dozens of opportunities to win unlimited coins. VPbet is a real online earning application where you can earn up to 2000PKR to 6000PKR as a newbie. This new online App comes with many poker and slot games where you can win money in place, bet, and win.

You can easily deposit money to buy in-app chips to be used on games. Thus, you can invest in games according to the minimum criteria and earn huge profits. Thus, these coins can be exchanged with the real money. VPbet gives you free withdrawals and you can easily take your money out. Indeed, there is zero commission with instant withdrawals. You can easily connect wallets like Easypaisa, JazzCash, and Bank. Thus, these are the safe and secure channels in Pakistan for the transition of online money. The deposit and withdraw button is easily found on the home screen, and you can click it to complete the process.

Key Features of VPbet for PSL Betting

Wide Range of PSL Betting Markets

VPbet has many PSL betting markets that you can use to place team and player bets. We also have tips for placing cricket prop bets like the ones discussed below. PSL Match Winner prediction increases your chances of correctly predicting the team that will win a Pakistan Super League game. Using our Match Winner forecasts, you can bet on Quetta Gladiators to win their clash with Peshawar Zalmi. Top batter tips are available to help you predict the player that will record the most runs in PSL. You can thus bet on Mohammad Rizwan will emerge as the top batter in the tournament.

The top wicket-taker involves picking the bowler to take the most wickets. So, with our tips, you can wager on Abbas Afridi will emerge as the leading wicket-taker in PSL. Handicap Bets Tips come into play when betting on two unequal teams where the strong team has been disadvantaged to level the playing field. In a cricket match, you can bet on Lahore Qalandars with -20.5 runs to beat Quetta Gladiators. You win if Qalandars win by 20+ runs. Over/Under betting is a Totals market where you predict a particular outcome of an event to be Over or Under a specific number. With this market, you can predict the total 4s/6s scored in a game between Karachi Kings and Multan Sultans to be Over 6.5.

Expert Insights and Tools

VPbet prides ourselves on providing the best PSL match predictions courtesy of our panel of expert tipsters. Our experts are passionate cricket enthusiasts with profound game knowledge and an uncanny ability to make precise forecasts. They delve into various statistics, including team form, head-to-head records, player performances and external factors like pitch condition and weather. This thorough analysis ensures our predictions are accurate and invaluable to our users. Also, our experts watch the latest team news, ensuring that any last-minute lineup changes, injuries or tactical switches are accounted for and reflected in the most current predictions.

VPbet offers more than PSL predictions! We also have tools you can use to access the best PSL odds from top cricket bookmakers. Our system compares odds from different bookies and avails the most competitive market prices for you to use. So, pick a cricket event and get the best odds in the market using our odds comparison tool. We offer the best PSL predictions for every market across the 34 matches played throughout the tournament. All our predictions have a high hit rate and return on investment. Furthermore, we have filters that make it easy for punters to access select PSL forecasts. All you need to do is decide on the market you wish to bet on and use our predictions to increase your chances of placing likely bets.

Factors Influencing PSL Predictions

Essential Considerations for Accurate Predictions

Placing the correct cricket betting tips dictates that you do qualitative research on select aspects for the best outcome. Some of the factors to consider include tournament pedigree. Review team dynamics and selection of players when making match predictions. Some things to check include the team’s lineup, number of spinners, and the players on injured reserve. Review the current form of each cricket team. Check the results the team posted during their past five matches to understand each club’s form clearly. Team form is vital when betting on individual teams or players like Shoaib Malik, Hasan Ali, Shaheen Afridi, and Mohammad Amir.

Take note of teams’ Home and Away performance. Some teams post great results during home games because they are used to the outfield. On the other hand, some clubs are more motivated to play the best game during away matches. After scrutinising the above aspects, pit the two teams together and do a head-to-head comparison. Note the team with the most wins. Check statistics such as the team with the most runs and leading wicket-takers. The weather affects the game of cricket in various ways. Wet outfields make fielding difficult, while strong winds blowing in the same direction of the ball can increase the ball’s momentum, making batting difficult. Therefore, take note of the weather and how it may affect the game.

Pitch and Playing Conditions

Do a pitch inspection and find out how the design of the outfield will likely affect the game’s outcome. For instance, flat pitches without grass, roughness, or cracks are great for batters. On the other hand, dry pitches with cracks are apt for bowlers. The role of a ball is important in cricket. Not all formats of the game are played with the same ball. Even, balls change across continents. Different balls have different characteristics. A red ball swings much higher in day conditions while a pink ball is likely to turn more at night. White balls are spin friendly and do not really change their direction in the air.

It is also important to take into account the role of dew. One might have noticed that the fielding side constantly tries to rub the ball against their body to shine the ball or even apply saliva. The same is done to keep the ball shiny and dry in overcast conditions, so that a desired delivery is made. Cricket is a highly reactive market. The game can shift any time and in-play conditions are important before making predictions and placing bets. A side might suddenly collapse in the middle due to quick loss of wickets after a solid opening start, thus changing the outlay of the game completely.

Why Choose VPbet for PSL Betting?

Community and Interactive Features

Join the VPbet betting community and gain unlimited access to our cricket gambling resources, including PSL live scores and odds comparison tools. Also, with a profile, you can track the dynamics of successful tipsters’ predictions and forecasts for long-term and short-term markets. Besides, you can create your predictions and post them on our PSL cricket betting page for analysis. There are interactive features that accompany match predictions. We have filters that you can use to access predictions for select markets quickly. Besides, our betting community lets you discuss cricket betting tips with other bettors.

You can quickly create your PSL predictions at VPbet by registering for an account and following these steps: Hit the ‘Create prediction’ button. Choose cricket. Pick the Pakistan Super League and your preferred game. Select the market for which you wish to leave the betting tip. Fill the prediction field with your forecast. Click ‘Publish’ to complete the process. Once you submit your PSL prediction, we will extensively analyse your forecast before posting it on the PSL betting tips page for our customers to view.

Bonuses and Promotions

Take advantage of opportunities to use offers and free bets when wagering on cricket events. Bonuses allow you to place more bets inexpensively. You also have room to test the suitability of the predictions without wasting your money. VPbet offers exciting bonuses and daily rewards for its players. New players often receive welcome bonuses, and daily free chips keep the experience engaging. Be sure to check the promotions section regularly to maximize your rewards. The latest version of VPbet APK offers different bonus plans for its users: Sign-up Bonus, Daily Login Bonus, Spin Bonus, and Referral Bonus.

There are hundreds of ways to share the application with others. In the promotion section, you will find a referral link. Copy the link and share it with your friends and family through WhatsApp, Facebook, Instagram, Telegram, etc. In this way, you can earn 200 PKR from one valid referral and up to 5000 PKR from 20 valid referrals. Now, make your investment double with the addition of huge bonuses and rewards. There are huge bonuses and rewards for new users and active users on the platform: Referral Bonus, Sign-in bonus, VIP rewards with daily, weekly, and monthly bonuses, Cashback bonus, Level and loyalty bonuses.

Conclusion

PSL Champions Prediction: VPbet Free and Real Money Play in Pakistan offers an unparalleled opportunity for cricket fans to engage with the Pakistan Super League. VPbet is a fantastic option for casino enthusiasts in Pakistan, offering a wide variety of games and the opportunity to win real money. With its unique gaming options and user-friendly design, it brings the excitement of a real casino straight to your device. Just remember to play responsibly and enjoy the thrill of the game. As the PSL season unfolds, let VPbet be your trusted companion for all things cricket. From PSL Match Predictions and betting tips to live scores and expert insights, we are here to make your Pakistan Super League experience unforgettable.

Don’t miss out on the action—visit our platform today and get ready for a season filled with excitement, strategy, and entertainment. Whether you’re looking for cricket betting tips, expert betting previews, or simply want to stay updated with the latest in the Pakistan Super League, VPbet is your ultimate destination. Stay tuned, stay informed for daily cricket match tips, and most importantly, enjoy the thrill of T20 cricket at its finest! Download the latest version of the VPbet app now and join a community of passionate gamers who are redefining the gaming experience in Pakistan. Play, bet, and win with VPbet today!

Here’s a short lesson from Susan O’Connor’s GDC Masterclass

Game writer Susan O'Connor has a long history of collaborating with great game designers to tell incredible stories in video games.

Now she wants to help you tell better tales with her December 4th GDC Masterclass.

We've previously given you a look at what O'Connor will be teaching in her advanced seminar. But what if you could get a taste of her teaching style for herself?

For a better understanding of how O'Connor will be handling her lessons, we reached out to do a quick Q&A from the perspective of a hypothetical student. We wanted to know how she'd help out a game developer working in a particularly unusual genre that doesn't see a lot of success in narrative: the world of free-to-play. It turned out she had a lot to offer.

Take a look:

Hey Susan, I’m a writer working at a free-to-play game company. We make a lot of games where you collect unique characters from randomized drops and use them to solve puzzles. For our next game, we’ve been given the green light to build out a LOT of original narrative. We’re in the early stages, and want to figure out how to do it right. We want to keep our audience interested and make sure we don’t overscope.
 
What are some of the practices we can do now with our design team so that we can start working on story and characters that can make it into the game?

Hi! Great question, thanks for asking. The best place to start (and end!) is with the player – deciding who your target audience is, and why they are going to like playing this game, and then figuring out how story/characters can make that gameplay experience even more fun. No game is for everybody. Knowing who is going to be drawn to YOUR game – and who isn't – will make your life a whole lot easier.

So as weird as it sounds, you start figuring out your story & characters by not thinking about story & characters at all. You start by thinking about the game. In this case, we'd need more gameplay details. For example, is it a match 3, or a mobile RPG,  or an invest-express game like Homescapes? Those different genres deliver different types of fun. For example, in an invest-express kind of game, self-expression is really important.

So you know you want to create story & characters that allow the player to express themselves. Great! You've got your narrative guardrails/measuring stick, and you can go from there.

Thanks Susan! This is kind of an invest-express type game. We anticipate that players will want to align themselves with certain factions, so the collectible characters are a means to that end.

OK great! So then the next thing to think about is, "What kind of relationship will the player have with the characters?" Which seems weird, I know, because the characters aren't real! But what I mean is, How do you want the player to FEEL about the characters? Do you want the player to think of them as little green army men? If so, then you wouldn't want to give them too much personality – gets in the way of the gameplay experience. Come from lodislot777

Or maybe the player is just separate from the characters, just watching their dramas play out. In which case you could create intense conflict between characters that never actually leads to anything happening (soap operas are great at this). Or maybe players could be in charge of creating dramas, like little girls do when they play with Barbies. (I'm pretty psyched to put army men and Barbies in the same paragraph.)
 
One concern that our designers have brought up is players being frustrated by repetitive line firing—every time they tap on a character,  we want something interesting to happen. What else do you think players in the invest-express genre are looking for that can help us build out content for them?

Your designers are right! There's nothing more annoying than hearing the same lines over and over again. To figure out a good solution, we can think about the player. (You can see a pattern here – it all comes back to the player.) I'd be curious to know WHY they are tapping on a character. Are they trying to accomplish a goal, or are they just doing it to see what happens? Players love feedback loops, it's all about figuring out what they expect, and then meeting that expectation in a smart way.

Years ago, I heard an Uncharted talk about how the designers were stressed about what to do with Nathan Drake when he reached the Tibetan village. Up until that point in the game, when player hit X, Nathan would throw a punch or take a shot – and they didn't want Nathan to punch monks!

So they changed the mechanic, just for this level. In the Tibetan village, when the player hit X, Nathan holds out his hand for a shake. The team was REALLY worried that players would hate this change. But they loved it! It still gave the player a satisfying feedback loop, and it kept Nathan in character.

So to get back to your question – players in an invest-express game want to be entertained. So you want to create interesting characters – people with personalities, and goals, and relationships with each other, and SECRETS – and then once you've got those interesting characters, you can combine that with "what player expects" and then create a narrative design that gives the player what they want, when they want it.

It may involve zero dialogue, if it turns out that's not what the player wants to hear! If the goal is to "make something interesting happen," that could mean a lot of things. Could be animations, could be a musical stinger, could be a thought bubble with images from the character's last dream…This is a great thing to brainstorm with your designers!

That's really helpful Susan! I can't wait for your class next month.

If this seemed like the kind of insight you'd like for your next narrative game, make sure to sign up for Susan O'Connor's Masterclass before it fills up!

For more information on the GDC Masterclass program, be sure to visit our website or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent company Informa Tech

Control freak- Inside the narrative design of Remedy’s least linear game

Last month Remedy Entertainment launched Control to the world, its latest game in a lineage of narrative-driven experiences, from Max Payne to Quantum Break.

Protagonist Jesse Faden is trapped inside an ever-shifting environment called The Oldest House, looking for answers about the past and current events in the Federal Bureau of Control, an entity dedicated to studying anomalies.

In an effort to better understand the making of the game's critically-acclaimed narrative Gamasutra chatted with Brooke Maggs, a narrative designer at Remedy who has previously worked on The Gardens Between, Florence, and Paperbark, about her experience working to craft Control's eerie setting. 

Working with new IP and a new world ripe for experimentation

Working in a new IP of this scale opened up an extensive playground for experimentation, and posed some new challenges for the team at Remedy. 

Maggs says that previously the studio focused on fairly linear games, where players just followed the story through, getting to know the narrative and engaging in combat from time to time. But this time it was different, since the design of The Oldest House encourages players to plot their own routes through the world. Along with the main story path there are side missions, videos playing on TVs, and audio logs to find, all of which had to be wrapped up neatly alongside Control's core narrative.

Related:The real buildings that inspired Control’s Oldest House

“We had to make decisions about what key concepts to introduce in the main story, and how to build out the world in the side missions. An example [for this] is getting to know more about characters just by interacting with them, doing favors and helping get things under control with the Bureau,” Maggs explains, noting that the Control team are counting on curiosity driving players to seek out more narrative content in the corners of the game.

“They can choose just to power through the main missions or they can follow it during side missions… and not a lot of the these are actually super clear either, so it encourages discovery,” she adds. “If you're curious about a red light in a room, that will link to something. And that's really nice too. We're encouraging players to be curious and then rewarding that curiosity with narrative, as well as some [character] abilities on the side, things like that.”

Control also relies on environmental objects (think: documents and tapes lying out on desks) to give players the backstory of characters and small details of the world in short doses, but making them available in a game punctuated by room-destroying combat proved to be tricky, considering Jesse can levitate and use telekinesis to rip fixtures off walls, lob desks or other heavy furniture, and generally make a mess of the place.

Related:Using procedural destruction to unleash chaos in Control

Maggs explains that, because everything is reactive and dynamic in the environment, they had to plan how to avoid game design pifalls like making a single table in a room static and immovable because it has a valuable narrative document on it Come from hot646casino . Instead, they worked to place those narrative bits in parts of the game world that weren't likely to be disrupted, but were also easy to find. 

Some of the bigger narrative payoffs were instead transmitted through live-action video of actors that plays during the game (and can also be accessed from an in-game menu), minimizing the odds of players being distracted by combat. 

“So when [Director Zachariah] Trench appears to Jesse, that's happening while the player is still moving around the environment, so we don't actually take control and show a cinematic in that point," adds Maggs. "we leave the freedom [to] the player so they can still look around."

Filling the nooks and crannies

Though Maggs didn’t write them specifically, she was also involved in the design of Control's audio logs from the beginning. The Control team had a spreadsheet where they would decide what they wanted to include that wasn’t already covered in the main story, and then go from there. This covered topics like everyday life in the Bureau, objects of interest, and other quotidian day-to-day happenings in a paranormal environment.

Related:Exploring the world-driven game design of Control

Notably, Maggs says the team spent significant time ironing out the reason why characters would record specific audio logs in order to add to the realism, a concern that hasn't been as significant in some of her prior work.

“[The setting] was really interesting because the world in Control, I guess has a different purpose? So, the world in The Gardens Between is very metaphorically, because the whole fantasy was created by [the characters] memories’ together, and everything that you were doing was uncovering what had happened in this friendship. Whereas the world in Control, first and foremost [during] development we looked at questions like ‘what is the Oldest House, how does it work, how was the Bureau?’ and this was actually creating a realistic narrative world in a much larger scale.”

She compares it to Florence, Mountain's 2018 mobile hit about the main character’s relationship and the ways it's reflected in the micro-world arounder. But in Control, the world is much larger and can be considered a character in itself; according Maggs, the same applies to the Oldest House. 

On paper, this process involved asking herself questions of what stories each location could tell, about both when the player is traversing such spaces and what happened before. Something as mundane as the game's safe rooms, for example, required a lot of brainstorming beforehand.

“We've had some things put in the safe room by the level designers and we were like ‘that's a great idea but realistically these would not be in a safe room,” says Maggs while laughing. “All of that was awesome. I remember sitting with environment artists and level designers talking about how to put more of the story into the world.”

Often, these artists and designers would come up with better ideas than the narrative team once they actually had the narrative context for these spaces. “That's their art form, telling story in the environment and thinking that through," adds Maggs. "Environment artists know exactly what works, what color to put on the floor in a certain sector, because there was a design document for that… I mean these people don't mess around. Working with people who have that level of detail to the world was super cool.”

According to Maggs, creativity and attention to detail is common at Remedy. “The Threshold Kids”, a live-action puppet show presented in Control, was hand-crafted by a cinematic designer. The idea came from the narrative team, but it was the designer who actually built the puppets himself, using a studio downstairs as a set to record the scenes present in the game.

A career in narrative design

Maggs’ role intertwines with basically all other sectors at Remedy, as she focuses on the overall story and the player's experiene of it. While writers have to focus on characters, thinking about the words they use and how they articulate them, or authoring a backbone for a mission and how that’s going to work, Maggs’ job is to bring together all the people who have touched said mission. This involves sound design, lighting, VFX effects, level design, environment art, animation, and writing.

“We all go through a side mission together and say 'Jesse needs to say something here, we need an animation of her opening a door, we need a sound effect for the door opening, we need lighting on the door so people can see it’ and that's [usually] what I do," Maggs explains. "Then, I follow up and answer questions about the story that might help…that's where we come in, sort of like a walking dictionary for the world [of Control].”

Some of the new skills Maggs picked up while working on Control involve working with actors, recording and pacing dialogue, and getting people inspired to contribute to the story.

“When we were sort of saying like 'we've got this narrative idea’ and people would be 'that's very strange, what are you doing?' we were like 'well, bear with us!'” she tells Gamasutra. “I think I've learned a lot about championing the story and helping guide people to sort of all have the same idea of something in their heads, which is a challenge. I've also learned about attention to detail in a world, especially from Sam Lake. He really thinks through everything meticulously, and I thought that's the kind of craftsmanship that comes from years of working in narrative games. So that was really incredible.”

To anyone wanting to get into narrative design, Maggs’ advice is to understand story and story structure. She adds that her background in writing and editing has been really helpful. Even if she doesn't directly do those things in her job, she has done a lot of writing regarding design documents. All of it has to be clear to convey an idea, and whether that's fiction or non-fiction, it’s an important skill to have.

“I'd also encourage people to play games that have a strong narrative design to them, like Her Story, which is a good example of a story that's told with the way you interact with the game. Understanding game mechanics and what those make players feel it's important,” she says. In addition, thinking and looking at ways other media tell stories — that it’s not to do with words but rather images, color, and sound — is key. Maggs mentions Journey as a prime example of this, since there is no text or speech in the game, and how they examined that aspect when she was working on The Gardens Between.

“Pursue what you're really interested in, because narrative design can be a lot of different things, from interactive text games to puzzle or action adventure," she concludes. "Find the games that you love, dissect them and see how their work.”

Women in VR talk business and diversity in a burgeoning tech industry

Sports and education are two of the key areas in which both individuals and companies can become successful in virtual reality today, ahead of the impending launch of the major headsets later this year, according to a panel of VR experts.

“An easy concept for the mainstream to grasp is the power to teleport or to time travel,” explained Helen Situ, Virtual Reality Evangelist at NextVR, at a panel titled "Women Lead VR: Executives Discuss Content Creation and Diversity" at the Game Developers Conference in San Francisco this morning. “People want premium seat tickets to major sporting events. They want to be able to join in wherever they were in the world, so long as they’re online.

Situ appeared alongside three other pioneers in the VR industry, Nonny de la Pena, best known for her VR-based immersive journalism, Christine Cattano, who works at Framestore’s VR Studio and has created VR experiences for HBO’s Game of Thrones TV series and the film Interstellar, and Shauna Heller, founder of Clay Park VR, and former developer relations specialist for Oculus VR.

For Heller, sporting events are a strong opportunity, but new areas of VR's potential are yet to emerge. “In the short term sports events or 'time-travel' apps to specific events is a great way to get people into [the medium], but I think as it evolves it will become a lot more complex and nuanced,” she said. “How we approach VR will be not where we are right now. We’re currently retrofitting the creative areas we’ve all come from, whether it’s film or games. But VR is a long term play.”

“I think the VR industry is focusing a lot on gaming, but I’d like to see more money put toward therapeutic uses,” said Cattano. “I think that’s where the mainstream audience begins to see the value in the medium.”

Education is also a key area of potential growth according to the panel. “VR is a powerful tool for education,” said Heller. “Instead of merely putting your front row of the Lakers game, it has the capacity to place you in the front row of a learning environment. It directs your concentration. The cell phone falls away. The emails fall away. VR sharpens your focus. VR can be so many things. It can become something that saves time, energy and even saves people from disenfranchisement.”

“We are scratching the surface at the moment,” said Cattano.

Despite the uncertainty of the medium’s future, Heller is adamant that there are tremendous opportunities right now for people who work across creative disciplines. “In the short term there’s a serious lack of good producers who are nimble and have a youthful mentality that’s needed in a quickly evolving medium,” she said. “Great coordinator skills are in demand. If you’re a game designer it’s time to put together a reel to show how you think in 3D. If you’re in advertising and marketing it’s time to start looking at how native advertising will come to platforms. There’s a lot of room right now."

For de la Pena, audio design is key in making narrative VR experiences work, offering expansive opportunities for experts who have worked in the world of so-called “framed” video game development. “The gaming community already has a wonderful understanding of how to use audio to create momentum and lead players, and that is a crucial component of this work,” she said. “Being able to utilize techniques from game design world how do we move a story along without framing or close-ups; it has to be audio.”

The session also grappled with the issue of gender diversity in the medium. The panel, while expressing positive sentiments about the increased diversity compared to when VR first emerged, in the late 1980s, said that we still have a long way to go.

“The industry is still not diverse enough,” said de la Pena. “Fortunately VR is coming into its maturity at a time when we’re much more aware of gender imbalance; I’m hopeful that we will see a more diverse system. When I spoke at the first silicon valley VR gathering I was one of three women in a room of hundreds Come from Soccer 13 pools and matches . It’s improving all the time, but we’re not there yet.”

In Heller’s view, there are typically more women involved in film production side of film entertainment, something that has had an effect in increasing diversity in the VR industry. “On the gaming and tech side, it's been my experience that you see fewer women,” she said. “There are more women in the production industry. What’s exciting about VR is that, as these cultures come together, video with VR industries, we’re quickly getting more women coming in.”

A New PS5 Update Is Out Now

Sony has just released a new update for PlayStation 5 users. It has just left beta, but the update improves the mic and speaker for the DualSense controller, introduces new screen-share interactions, and offers an option to adjust brightness. Come from online casino bangladesh

Via the PlayStation Blog, we know the update will improve the controller speakers. They will now “produce higher volume sound,” making it easier to hear in-game sound and voice chats. Thanks to a new AI machine-learning model, noise cancellation has been improved, suppressing button pressing and game audio. Users can adjust the volume settings from the control center.

In addition, players can now use pointers and emojis whenever they’re watching someone via Share Screen. Whenever someone is using a pointer, they can send a ping or draw a line that’ll allow them to highlight areas for the host and viewers to see. This feature will be automatically turned on, but the host can turn it off in the Share Screen settings.

Last but not least, users can now adjust their brightness. To do this, they must go to the Settings tab, System, Beep, and Light, and finally select Brightness. From there, they’ll have the option to pick from dim, medium, or bright (standard) settings.

For more PlayStation news, check out our story detailing all the free PlayStation Plus games for March.

Crysis 4 Development Will Be Led By Hitman 3 Director

Hitman 3 game director Mattias Engstrom will be in the director’s chair for Crysis 4, developer Crytek has announced. Engstrom, who was a level designer on the first two modern Hitman games and later graduated to a directorial position on Hitman 3, also has credits working on Ubisoft titles such as Far Cry 3 and Assassin’s Creed Revelations. Come from Sports betting site VPbet

In addition to the game director announcement, Crytek also revealed that it’s currently recruiting for new roles on Crysis 4, as it seeks level designers, art directors, and game designers for the next chapter in the Crysis series.

Diablo 4's Dungeons Are Becoming Less Repetitive And Tedious Thanks To Beta Feedback

Diablo IV’s dungeons will be undergoing some big changes in the final version of the game to be less tedious and repetitive, thanks to player feedback.

In a new blog post, Blizzard dives into all the major changes the team is implementing based on feedback from the game’s record-breaking open beta Come from Sports betting site VPbet . One of the most common complaints, Blizzard notes, was about how Diablo IV’s dungeons frequently required backtracking in order to complete objectives as well as how similar the layout of many dungeons felt.

Disney Plus Hits Over 150 Million Subscribers, Hulu And ESPN Plus Also See Growth

Globally, Disney+ has reached 152.1 million subscribers, as of July 2, 2022. This was noted prior to the August 10 investor call. The streaming service has grown 31% globally in the last year..

For the United States and Canada, Disney+ has 44.5 million subscribers–with the total for the service being 93.6 million around the globe. The remaining 58.4 million come from Disney+ Hotstar, which grew from 44.9 million since 2021.

In May, Disney announced it closed the quarter with 137.7 million Disney+ subscribers, so over the course of the past three months, the streaming service has gained an additional 14.4 million subscribers.

Disney continues to release original programming on a regular basis, with the last quarter seeing the entirety of Obi-Wan and Ms. Marvel, two original series taking place in the universes of Star Wars and Marvel, respectively.

ESPN+ has 22.8 million subscribers, up 53% in the past year. Hulu also saw growth, year-over-year. Hulu saw an overall 8% increase to 46.2 million–this includes the live TV and the video on-demand services. More than likely, Hulu will continue to see growth in the United States with more profile movie releases, like the Predator prequel Prey.

In the upcoming months, Disney has a lot more coming to Disney+. Marvel’s new show She-Hulk: Attorney at Law arrives on August 18 and the next Star Wars show Andor arrives on September 21 Come from Sports betting site VPbet . Recently, the Toy Story spinoff Lightyear also arrived on Disney+ as well, so there’s always something high-profile arriving on the streaming service.

GameStop Stock Is Still High, But Seemingly Not Because Of The Company's Performance

Following the Reddit-influenced Wall Street battle over GameStop’s share value earlier this year, GameStop stock currently stands nearly 10 times higher than where it started in 2021. That may seem like an indication that the company is in a good place after a rough 2020, but, it remains clear the stock price is not directly driven by the company’s current performance, as evidenced by GameStop’s fourth quarter and fiscal 2020 results.

Net sales during the fourth quarter were $2.122 billion. That’s a slight decline from the same period during the prior year, when net sales were $2.194 billion, and a miss compared to analyst expectations. For the full year, net sales were $5.090 billion, compared with $6.466 billion the year prior. Comparable store sales dropped 9.5% for the full year (e-commerce sales, as you might expect, were up significantly, increasing by 191%). Come from Sports betting site VPbet

These declines are notable for occurring during an ongoing pandemic, a period which has led to an overall spike in sales for the games industry, and the launch of a new generation of consoles (PS5 and Xbox Series X|S), which also usually leads to an increase in game sales.

Among other things, GameStop cites store closures as a reason for the decline–both permanent closures it planned prior to COVID-19 and temporary ones due to the pandemic.

So yes, GameStop stock is still high–$181.75 per share at the end of Tuesday–but that’s most likely still a result of other factors, not just the performance of the business. In after-hours trading, the share price rose to $197 before dropping to $161 at the time of this writing.

GameStop, for its part, did not address the wild ride of its stock price in 2021 during its earnings call with investors, nor did it host the traditional Q&A session. The company also declined to provide guidance for 2021.

GameStop CEO George Sherman tried to highlight some positives in the earnings report, saying, “I am proud of how our entire organization came together in 2020 to adapt to the challenging pandemic environment, effectively serve our customers’ demand for gaming and entertainment products, and navigate through the year with strong liquidity and a strengthened balance sheet. Our execution led to a profitable fourth quarter that included a 6.5% comparable store sales growth, a 175% increase in global E-Commerce sales and a $92.6 million reduction in SG&A. The past year also saw us take steps to accelerate our de-densification efforts and streamline our store footprint, leverage our retail locations to provide same-day delivery and curbside pickups, and continue to enhance our suite of E-Commerce platforms.”

Following the release of the earnings report, GameStop announced that Jenna Owens (previously Amazon’s director and general manager for distribution and multi-channel fulfillment) has been hired to be GameStop’s new chief operating officer.

Alongside Owens, GameStop is bringing on two executives: Neda Pacifico as senior vice president of e-commerce, and Ken Suzuki as vice president of supply chain systems. Pacifico previously worked as the Chewy vice president of e-commerce, while Suzuki was the Zulily vice president of supply chain technology.

ผีนัดอุ่นราโยในโรงละครก่อนเปิดซีซั่น

แมนเชสเตอร์ ยูไนเต็ด เชิญ ราโย่ บาเยกาโน่ สโมสรจากสเปน อุ่นเครื่องแบบปิดในสนาม โอลด์ แทร็ฟฟอร์ด ก่อนเริ่มฤดูกาลใหม่


ก่อนหน้านี้ แมนฯ ยูไนเต็ด กำหนดคิวอุ่นเครื่องช่วงปรีซีซั่นทั้งหมด 5 นัดที่เริ่มจากศึก “แดงเดือด” ปะทะ ลิเวอร์พูล ที่สนามราชมังคลากีฬาสถาน ในประเทศไทย วันที่ 12 กรกฎาคม


ขณะที่อีก 4 นัดที่จะพบกับ เมลเบิร์น วิคตอรี่, คริสตัล พาเลซ, แอสตัน วิลล่า และ แอตเลติโก มาดริด ก็เป็นการเล่นนอกประเทศทั้งหมด


ล่าสุด สโมสรดังแห่งแมนเชสเตอร์ จัดคิวอุ่นเครื่องเพิ่มอีกนัดและลงเล่นในสนามโอลด์ แทร็ฟฟอร์ด ด้วยการเชิญ ราโย บาเยกาโน่ มาลับแข้งในวันอาทิตย์ที่ 31 ก.ค. โดยเป็นการอุ่นเครื่องแบบปิดไม่ได้เปิดให้แฟนบอลเข้าชม 


การอุ่นกับ ราโย บาเยกาโน่ ที่จะเป็นการคุมทีมข้างสนามในโอลด์ แทร็ฟฟอร์ด ครั้งแรกของกุนซือคนใหม่ เอริค เทน ฮาก จะเป็นการเตรียมทีมครั้งสุดท้ายก่อนเริ่มฤดูกาล 2022/23 ที่พรีเมียร์ลีกจะเปิดฉากเร็วในวันเสาร์ที่ 6 สิงหาคม 


{{val.time_create * 1000 | date : ‘dd/MM/yyyy HH:mm:ss’}} น.
แก้ไขเมื่อ {{val.time_update * 1000 | date : ‘dd/MM/yyyy HH:mm:ss’}} น.
Quote

{{v.time_create * 1000 | date : ‘dd/MM/yyyy HH:mm น.’}}
แก้ไขเมื่อ {{v.time_update * 1000 | date : ‘dd/MM/yyyy HH:mm น.’}}
Quote

0 && !val.replys” ng-click=”content.event.get_reply(val);”>
ดูความเห็นย่อย ({{val.reply}})

วินิ แฮตทริก!ราชันรัวครึ่งหลังแซงดอร์ทมุนด์5-2 วันพุธที่ 23 ตุลาคม 2567

ปืนยิงพอชนะเปิดบ้านบดชัคตาร์1-0 วันพุธที่ 23 ตุลาคม 2567

มิลานเฮแล้วดับคลับบรูช10ตัว3-1 วันพุธที่ 23 ตุลาคม 2567

ทาคิ ซัดเบิ้ล!โมนาโกยำเซอร์เวน่า5-1 วันพุธที่ 23 ตุลาคม 2567

บิ๊กผีรับเองไม่พอใจฟอร์มสตาร์ทฤดูกาล วันพุธที่ 23 ตุลาคม 2567

ชาบีโผล่เป้าหมายผีหากสุดท้ายไล่เทนฮาก วันพุธที่ 23 ตุลาคม 2567