Sid Meier's Civilization V Review

Strategy fanatics have lost hundreds of hours of their lives to Sid Meier’s beguiling creations over the years, and they should prepare to lose hundreds more. Civilization V is yet another glistening example of turn-based bliss that will keep you up long past your bedtime Come from Sports betting site VPbet . It exercises its power over your mind using many of the tricks the series has long been known for: varied ways of accomplishing your goal of world domination, the thrill of expanding a paltry city into a bustling empire, and the suspense of venturing into unknown territory. The latest Civilization game takes those basics and layers onto them new features that make moment-to-moment gameplay feel more dynamic than in the past. Most noticeably, the square grids of previous Civilization games have been jettisoned in favor of hexagons that nicely accommodate the other most consequential transformations: Military units can no longer be stacked, and ranged units can fire from multiple tiles away. The tactical combat that rises from these modifications is a lot of fun and makes warfare a lot more exciting than in Civ games of yore. AI quirks and a few other minor issues become apparent the more you play, but these are wholly forgivable foibles in an attractive and sophisticated game that constantly begs you to remain at your keyboard for just one more turn.

First, here is a quick primer for newcomers. Civilization V, like previous games in the series, is about leading a nation through the eras of history, starting with a single city and expanding across the map. At the outset of any given game, you select a leader (in this case, one of 18, or 19 if you purchased the special edition from Steam), each of whom possesses a particular benefit that disposes his or her civilization to a particular style of play. Americans get a range of sight bonus; the Siamese get diplomatic bonuses with miniature nations new to the series called city-states; the English get naval perks; and so forth. From here, you collect resources; make deals with other civilizations; manage your economy; and go to war and attack the cities of your enemies when the time is right. There are four main ways to win a typically lengthy game of Civilization V. You could dominate through military means and defeat every civilization’s capital city. You could be the first to gun through the technology tree and build the parts necessary for a spaceship that whisks you away to Alpha Centauri. You could ally with nations and city-states across the globe and win a diplomatic victory via a vote at the United Nations. Or you might become the cultural envy of the world by developing a large number of government policies and researching a mysterious undertaking known as the Utopia Project. There is also a fifth victory condition: possess the highest score when the turn limit has been reached.

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    Now Playing: Sid Meier's Civilization V Video Review

    Whether Civ is new to you or not, it’s easy to appreciate the newest game’s user-friendly interface, which makes figuring out what to do next a breeze, meaning more of your time is spent strategizing and less of it is spent fumbling around. The organized nested menus are intuitive and easy to get used to, and Civ V does a good job of only displaying vital information on the screen while making other information easily available with just a few clicks. A single action button leads you through every aspect of your turn. If a unit is waiting for orders, the button says so, and clicking it takes you to the unit in question. If it’s time to research a new technology, you click the button and it opens the research menu. There are a few aspects of the interface that could have been cleaned up. Switching between a city’s production menu and the production queue is needlessly clunky, and the diplomatic overview doesn’t label the tiny icons indicating what luxury resources other civilizations are producing. But most of the time, you always have the information you need when you need it, and neophytes should never feel in the dark.

    A few of Civilization IV’s features have been eliminated–most notably, religion and espionage–though many players aren’t likely to miss them. However, longtime aspects of the series have returned. Your advisors are there if you need a bit of direction, though unit automation and little icons representing each advisor’s suggestion in the production menus mean you won’t often need to pay them a visit. The exhaustive Civilopedia is only a click away and offers a wealth of information on every aspect of every feature. You still build wonders like the Egyptian pyramids, the hanging gardens, and the Great Wall, which generate the culture resource and provide other tangible benefits, without coming with the turn-by-turn maintenance cost of standard structures. The culture you gain is spent on social policies, which have replaced the governments of Civilization IV. Each time you reach the cultural resource benchmark, you select from the policy list, which is split into multiple policy types, each of which has its own sub-tree. The benefits you reap are cumulative, and while there are certain balancing restrictions in place, you still get a lot of freedom in how you want to progress. The mid- and late-game flexibility make it an excellent addition to the franchise. The first change you’ll notice, however, has even more impact on Civilization V: The map is divided into hexagons rather than squares.

    The move to hexagons sets the stage for Civilization V’s tactical combat. In the past, you could stack units into one army of doom (or a few armies) that rolled across the map. Now, with the exception of special units (the great general, for example) and workers, units cannot occupy the same space. As a result, you must be extremely conscious of each unit’s weaknesses and strengths; a unit’s position in regards to both its enemies and other friendly units; and whether or not any terrain bonuses apply. There is a rock-paper-scissors relationship among units that further deepens as units level up and you progress through the eras. When units level up, you choose one of several upgrades for them, such as an attack bonus when attacking from flat terrain. As they level up further, the possibilities expand, which means healing bonuses for the unit, as well as neighboring units, or greater degrees of the same enhancements. Helpfully, you can also choose to fully heal the unit when it levels at the expense of choosing another bonus, which is a mighty handy ability that can save a veteran unit from the jaws of defeat. This excellent new system layers tactical combat onto the strategic map, making battles much tenser–and much less abstract. It also encourages you to keep your veteran units alive. And while it costs you a bit of gold, you can also upgrade units into more powerful iterations (a trebuchet into a cannon, for example) when your research path allows it.

    That sounds complex, but it’s extremely simple to keep track of battles in Civilization V. When you hover over your intended victim, you get a quick preview of the likely outcome of battle, though a preview won’t tell you of other potential consequences. You might win the battle but move into range of a city’s defenses or next to a squad of riflemen prepared to defeat you. In fact, similar points could be made about most of Civilization V: It’s complex enough to support all of your schemes, but it’s easy to interact with it. Veterans who are into micromanagement and like to plan at a snail’s pace can manage every worker’s actions, select an automated focus for each city’s citizens (gold, culture, and so forth), and control each scout’s moves hex by hex. But if you’d rather concentrate on the broader aspects of your strategy, you can leave a lot of these actions to the AI, which does a mostly creditable job of doing the right things at the right time.

    Nevertheless, you do need to keep an eye on automated processes. Minor civilizations called city-states are one of Civilization V’s newer additions. While you need an open-border agreement to pass freely through the territories of other civilizations, you may pass through a neutral city-state’s borders without such a treaty, though city-states that aren’t friendly to you will take offense at trespassing. Units set to automatically explore will think nothing of passing through neutral territory. The damage to the relationship is small, but it’s still an annoyance to get a notification that you’ve irritated a city-state because your scouts weren’t conscious of the borders. A toggle to allow or disallow exploring units to pass through city-state borders would have been a helpful addition.

    City-states may be partners to that particular pathfinding inconvenience, but they are overall a positive addition to the franchise, if not a dramatic one. You can interact with them, but only in limited ways. By offering them gold or units, you gain favor with them, becoming friends and perhaps allies with them. When friendly, you can move through city-states without consequence; when allies, they will join you in war, where they don’t have a lot of impact but can still ease some pressure. Money isn’t the only way to increase your standing with city-states. They will make various requests of you–build a road to them from your capital, defeat some barbarians, or take up arms against an enemy city-state, among others. Doing their bidding earns you favor, but it can have other outcomes as well. Genoa may want you to defeat Venice on its behalf, but should another civilization be protecting Venice, you might draw unintended ire. And if you get particularly aggressive, city-states may band together to try to defeat you.

    Another purpose city-states serve is that they get a vote in the United Nations, making them helpful in winning a diplomatic victory if you work especially hard (and spend huge amounts of coin) to cultivate lasting relationships. If you are seeking this method to victory, you might be tempted early in the game to bring a city-state into your fold, but it’s a temptation you should avoid. Your relationships with city-states crumble if you don’t maintain them, and gold is too precious early in the game to waste your first 250 coins on a friendship that will dissolve within a few turns. In fact, diplomacy can occasionally feel a bit haphazard because of infrequent but noticeable AI oddities. You might request open borders in one turn and be flatly refused–only to have the same civilization propose the same agreement in the next. A weak nation might attack you and refuse your attempts to call for peace, only to sue for peace and gift you with a nice sum of gold and luxury resources a few turns later. As a rule, competing civilizations seem to favor war over harmony, which makes diplomacy feel a bit hollow. Furthermore, the descriptions of other leaders’ moods seen in Civ III and Civ IV have been dropped, so you’re not always sure of your standing with another civilization.

    That isn’t to say, however, that diplomacy isn’t viable. Focusing on nonmilitary means can still inspire a well-deserved victory. Pushing through eras to win a scientific victory is particularly enjoyable; this is in part due to the well-balanced technology tree, which prevents you from gunning forward willy-nilly from one era to the next. Focusing on technology also has entertainment value, unlocking the game’s most powerful future-era unit–the giant death robot. (Nukes are fun; robots are even more fun.) But even if you want cultural or diplomatic victory, you can’t ignore the science resource. Structures you need or at the very least should have for other types of victories–the U.N. or the Sydney Opera House, for example–require planning and smart use of the tech tree. But this is the tightly balanced way of the Civilization series: Every action, unit, technology, and structure is tied to everything else. And it’s this balancing act, as well as the tweaks and on-the-fly adjustments you need to make, that keeps players so captivated.

    You will also be captivated by Civilization V’s great looks and serene soundtrack. You may or may not miss Civilization IV’s glossy global view, but it’s hard not to be drawn in by the newer game’s sunny visuals. The great leaders of the world are particularly noteworthy. Montezuma announces his arrival from behind a bright flame while wearing an elaborate green headdress. Wu Zetian’s porcelain skin, silky garments, and icy glare are just as memorable. Each leader speaks in his or her native language, which is a wonderful touch. Elsewhere, waves lapping against the shores and exaggerated battle animations give flair to the strategic map; even the fluffy clouds indicating unexplored areas have a certain amount of class to them. The soundtrack is equally classy, made up of a wonderful array of understated orchestral tunes. Musical repetition is all too common in slow-paced strategy games. While tunes certainly repeat in Civilization V, the gorgeous and diverse classical mix here, featuring such composers as Dvorak, Mahler, and Grieg, as well as original music utilizing familiar themes, is unlikely to wear out its welcome.

    In fact, Civilization V is not likely to wear out its welcome in general. Random maps, numerous civilizations, and many other options keep the game fresh time after time. If predictable behavior patterns start to bother you (the aggressiveness of the Aztecs, for example), then you can randomize civilization attitudes. If you tire of the early game, then you can start in a later era. Remove barbarians from the map or set a maximum number of turns, if you prefer. And as in Civilization IV, you can adjust the game speed to accommodate marathon sessions or quicker matches. (Though any given game is measured in hours, not minutes.) User-created mods are also likely to be a big part of Civilization V’s future, and it’s easy to download mods in the game menus. There are already a few available, including a great one that allows you to play on an array of real-world maps.

    Multiplayer games are also a possibility for the most patient players. You can set a turn timer to limit how long players get to consider their next move, but even so, the pace is at the whim of those involved, so matches can get bogged down in the early hours. Luckily, most of the customization options available to you in single-player games are available in multiplayer games as well, so you can keep things moving with the right options activated. Gone are hotseat and e-mail play options, with online and local network play as the only ways to play with others. By nature, Civilization V is a game you enjoy most with friends instead of random strangers, though the simple interface makes it easy to find and join available Internet games. Should you want to limit your game to friends, you must invite them through the Steam overlay. (It’s too bad there is no button built into the in-game interface for friend invitations, as it would have been a nice user-friendly touch.) Nonetheless, games tend to move smoothly without any notable lag, though we did run into glitches while playing online. At several points, the action button refused to progress to an end turn prompt, forcing us to open a random menu for the match to continue. At other times, switching from the production menu to the production queue caused certain buttons to become unresponsive. (The random-menu fix was effective here as well.)

    But those are tiny irritations in a fun and complex game bursting with joy and constant rewards. Sid Meier’s Civilization V sucks hour after hour of your day away, giving rise to plans of global conquest and thoughtful tactics. Of course, you could say the same of Civ games of the past, but what makes Civilization V a praiseworthy successor is how it changes up key elements of the franchise. The game’s core values–expansion, exploitation, exploration, extermination–are as strong as ever. But the newer tactical combat and addition of city-states give strategy veterans new ways of tackling their goals, while a friendly interface and expansive Civilopedia help newcomers get up to speed relatively quickly. There are a few aspects of Civilization V that could have used a bit more attention, but even as is, this is yet another classic edition to a series that consistently rewards and renovates. If you have even the remotest interest in worldwide domination, you owe it to yourself to get lost in one of the most rewarding turn-based games in years.

    New Super7 Godzilla Minus One Collectible Toy Roars To Life

    It’s the 70th anniversary of Godzilla this week, and to celebrate, Super7 has revealed its new Godzilla Minus One collectible figure. This highly detailed and articulated figure is designed to be an authentic replica of the iconic monster, as it’s based on the same 3D models used for the 2023 film starring the titan and approved by director Takashi YamazakiCome from Sports betting site VPbet. Priced at $85, it’s now available to preorder from the Super7 website.

    The Xbox 360 Store Shuts Down For Good Today

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    The final countdown has begun for the Xbox 360 store, which officially shutters today after opening shop almost 19 years ago. That means you won’t be able to buy Xbox 360 games or DLC on the marketplace in a matter of hours. However, they will still be available to play and redownload for people who already purchased that content.

    Larry Hryb, also known as Major Nelson, marked the occasion on X, saying it was his “pleasure sharing all the thousands of marketplace sales and updates I’ve given over the years.” Just over a year ago, Hryb left Xbox after spending 22 years with Microsoft, with his last position being senior director of corporate communications.

    Starfield – Análisis

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    Bethesda se ha convertido por méritos propios en uno de los estudios más respetados a la hora de ofrecernos juegos de rol inmersivos con mundos cargados de detalles, grandes misiones, buenas historias, un arte sobrecogedor y un conjunto de virtudes que nos sumergen en una experiencia única con cada nuevo título.

    Con esta base es completamente normal que Starfield sea uno de los juegos más esperados del año para los jugadores de PC y Xbox Series X/S, ya que se trata del proyecto más ambicioso hasta la fecha del estudio americano que ha querido ofrecernos una ópera espacial gigantesca, quizás abarcando demasiados frentes en lugar de solucionar fallos recurrentes del estudio, siendo un título que por momentos es único, pero que en otros se resquebraja con aspectos que no están a la altura de una obra que, pese a sus fallos, puede resultar increíble.

    Constelación

    Starfield es una aventura de ciencia ficción en la que el ser humano se vio obligado a abandonar la Tierra hace ya unos cuantos años, teniendo que conquistar el espacio a marchas forzadas llevando su vida a otros planetas a lo largo y ancho del universo. Nuestro periplo comienza en una excavación remota en la que descubrimos una misteriosa pieza que nos lleva a fichar por Constelación, un grupo de exploradores con mentes inquietas y un buen músculo económico que tiene como objetivo descubrir los secretos que aún esconde el universo.

    Por supuesto, no vamos a hablar de más aspectos de la trama más allá de este inicio (lo que habéis leído hasta aquí corresponde solo a los primeros 20 minutos de partida), pero sí que como siempre, vamos a contaros lo que nos ha parecido la historia troncal, y es que a nivel argumental la campaña de Starfield nos cuenta una trama que creemos que encantará a los amantes de la ciencia ficción, que van a descubrir un universo único con el juego de Bethesda tanto en su campaña como a través de todos los documentos o historias que encontramos, y que nos van descubriendo un universo único sobre el que construir una nueva saga de videojuegos que puede dar mucho que hablar.

    De hecho, el mayor problema de la campaña no es el de su trama, que, aunque tarda un poco en arrancar, acaba contando una historia muy interesante, sino en la estructura de sus misiones, demasiado básica y sencilla. Por momentos puede desgastar al jugador, sobre todo durante las primeras horas, a no ser que se meta en el papel de su personaje, que no es otro que el de ser un explorador espacial, algo que no se cansan de comentarnos los diferentes miembros de Constelación.

    Y es que creemos que Starfield es un juego de rol que exige al jugador meterse en el papel, que tenga curiosidad por explorar ese edificio que ve a lo lejos en un planeta perdido, esa estación espacial que parece abandonada, que se pare a escuchar como un cotilla esa conversación aleatoria en mitad de una plaza y que tenga la mente abierta a perderse en las estrellas. A cambio de meterse en el papel, es un juego que te va a recompensar con algunos momentos increíbles, cadenas de misiones únicas tan interesantes como la principal, recompensas que van a hacer mucho más poderoso a nuestro personaje o vistas sobrecogedoras del universo.

    Exploración especial

    Como la exploración es una parte clave de Starfield, vamos a hablar en segundo lugar de ella, ya que es una exploración espacial y especial en sus mecánicas, algo que ya nos comentó Pete Hines, vicepresidente de Bethesda, en nuestra larga entrevista que pudisteis leer esta misma semana en Vandal.

    Y es que hay que dejar ciertas cosas claras con la exploración en Starfield, que no nos ofrece un “universo abierto” como tal, sino que es más bien una estructura de red de malla en la que nos vamos desplazando con nuestra nave de lado a lado haciendo diferentes saltos o viajes rápidos para terminar explorando lo que hay alrededor de la nave en un planeta o sistema.

    Por ejemplo, no esperéis poder ir de un planeta a otro a bordo de la nave, sino que el desplazamiento entre planetas y sistemas se hace a golpe de clic, abriendo el mapa del universo que tenemos a nuestro alcance. Lo que sí podemos hacer es explorar secciones de la órbita de cada planeta, luna o anillo para encontrarnos lluvias de meteoritos, chatarra espacial, piratas, comerciantes, estaciones abandonadas, gente que necesita ayuda, misiones, reporteros especiales, disputas familiares y todo tipo de sorpresas.

    Algo parecido ocurre con la exploración planetaria. No podemos “volar dentro” de los planetas con nuestra nave. Lo que hacemos es aterrizar en un punto seleccionado y explorar alrededor del mismo, encontrándonos con algunas especies, plantas, recursos, accidentes geográficos, ruinas, edificios y algunas sorpresas que van apareciendo en nuestro rastreador. Eso sí, si nos alejamos mucho de la nave veremos cómo aparece una advertencia que nos obliga a volver a la misma y que sirve como muro invisible para que no sigamos avanzando.

    Esto no quiere decir que no podamos explorar todo el planeta, podemos hacerlo, pero no recorriéndolo a pie de extremo a extremo, sino que tenemos que dar saltitos con nuestra nave por todo el territorio si queremos explorarlo de cabo a rabo. Se trata de una decisión de diseño que sabemos que va a suscitar polémica, aunque a nivel particular este punto no nos parece grave. Nosotros hemos cronometrado cuánto se tarda en llegar a ese muro invisible corriendo con nuestro explorador en la misma dirección durante 11 minutos para encontrarlo, viendo por el camino diferentes accidentes geográficos, animales pastando o peleando entre sí, ciertos edificios y otros elementos que podíamos explorar pero que obviamos para hacer esta prueba, así que en realidad llegar a ese muro debería de llevarnos un tiempo bastante más largo jugando de una forma orgánica.

    Dejando esto a un lado, lo cierto es que la exploración planetaria varía mucho dependiendo del planeta o la zona en la que aterricemos. A veces nos podemos encontrar planetas llenos de vida, en otras ocasiones desiertos de arena o hielo sin ni un solo ser vivo.En ocasiones nos puede llevar a encontrarnos con misiones de lo más interesantes, descubrir guaridas de malhechores o una facción desconocida mientras que otras simplemente nos daremos un tranquilo paseo escaneando flora, fauna o rocas para ver si es un lugar apto para construir una base para recolectar recursos si así lo queremos.

    Este contraste entre planetas es lógico en un universo tan poblado y con tal cantidad de sitios que visitar, aunque nos preguntamos si no sería mejor hacer algo con una escala más pequeña, pero con una densidad mayor de actividades, fauna y lugares emblemáticos. No queremos decir que no los haya en Starfield, los hay, y muchos, pero a veces puede costar encontrarlos y los planetas o zonas que no tienen demasiado que ofrecer son un simple adorno que no aporta nada y que puede lastrar las expectativas de ciertos jugadores.

    En resumen, la estructura de la exploración a nivel de diseño puede resultar algo añeja y estamos seguros de que va a desatar cierta polémica y quizás una escala tan grande con planetas con zonas un tanto vacía no aportan demasiado y hubiera sido mejor una apuesta un tanto menos ambiciosa a nivel de dimensiones. A pesar de esto queremos dejar bien claro que hemos disfrutado mucho explorando el universo de Starfield, que nos hemos dejado llevar por nuestro papel de exploradores para investigar ese misterioso edificio que nos aparecía en el radar o el icono de una nave que apareció en nuestro mapa espacial y que nos llevó a… bueno, no vamos a destriparlo, pero a algo chulo.

    Un combate que cumple, pero que debe mejorar

    Una de las cosas que vamos a hacer, y mucho, en Starfield, es combatir, y aquí tenemos tanto luces como sombras de lo que el juego puede ofrecernos. Las sensaciones superficiales de las mecánicas de disparos se sienten bastante bien, la precisión apuntando con el ratón (hemos jugado principalmente en PC) es muy buena, el repertorio de armas es amplio para abarcar todos los gustos y resulta divertido pegar tiros y enfrentarnos con enemigos en el juego.

    Sin embargo, rascando un poco más nos encontramos con errores ya clásicos en los títulos de Bethesda, con una IA de los rivales un tanto pobre, algunos fallos en las cajas de impacto que no han registrado bien ciertos disparos, o ver cómo en ocasiones los enemigos sí se quejan de nuestros tiros y se nota que el impacto de nuestra arma tiene cierto peso, y otros en los que las balas le dan, le baja la vida pero sigue disparándonos sin inmutarse en absoluto. Por no hablar de que el sigilo sigue apostando por la misma fórmula que en otros juegos del estudio y que no es para nada satisfactorio.

    Se trata de un punto crítico que Bethesda ya debería de haber solucionado hace bastante tiempo, más aún si tenemos en cuenta que están rodeados de estudios que saben hacer muy buenos shooters como MachineGames o idSoftware que bien podrían intervenir en el desarrollo de sus juegos para solventar estos fallos que, por otro lado, quizás puedan acabar arreglándose con algunos parches.

    Junto al combate también queremos incluir las mecánicas de recuperación de saludCome from Online Betting Site. En Starfield no solo tendremos que curarnos de las heridas, sino que también podemos sufrir estados alterados como rompernos un hueso por una caída, intoxicarnos por culpa de un gas nocivo, vernos afectados por temperaturas extremas o tener hemorragias debido a las heridas de armas de filo de los enemigos. Para curar los estados alterados hay diferentes tipo de medicación que podemos adquirir y se trata de una idea interesante en su planteamiento pero que finalmente tan solo se ha aprovechado en contadas ocasiones dentro del título, aunque quien sabe si en un futuro quizás tengamos un modo supervivencia en el que las enfermedades, los estados alterados y otros factores puedan jugar un papel fundamental en la aventura.

    No te fallare

    Los compañeros en Starfield juegan un papel fundamental ya que podemos interactuar con ellos, nos permiten conocer mejor el universo que ha creado Bethesda a través de sus historias, y además también tenemos opciones de romance y la posibilidad de que nos acompañen durante toda la partida, dándonos algo de apoyo en el combate e incluso recolectando ciertos objetos que se nos hayan olvidado en el camino.

    Si decidimos llevarlos con nosotros, su ayuda en el combate va a ser bien recibida, ya que nos permitirán tener un poco de daño extra durante los enfrentamientos y también atraerán en ocasiones el fuego enemigo. No es que su inteligencia artificial sea la mejor del mundo, pero pueden resultar útiles ya que no morirán en ningún momento, algo con lo que en realidad no estamos demasiado de acuerdo, ya que nos hubiera gustado que pudieran, al menos, caer durante el combate para dejar de ayudarnos en ciertos momentos.

    Aprovechando este apartado de compañeros también queremos hablaros de la interacción o las opciones de diálogo con otros personajes, ya que tenemos la posibilidad de que nuestro personaje sea todo un parlanchín experto en conversar, intimidar, engañar o persuadir a otros para conseguir sus objetivos, aunque las mecánicas de persuasión como tal nos chirrían un poco, usando una especie de minijuego en el que tenemos que escoger la frase correcta para manipular a nuestro objetivo, con algunas oraciones que se repiten en varias ocasiones y que chirrían bastante y distan de lo que debería de ser un sistema de este tipo en un juego de rol del 2023. De hecho, es una de las cosas que menos nos han gustado de Starfield.

    Tu nave, tus reglas, tu morada

    Otro punto clave de la obra de Bethesda es la nave, nuestra segunda casa, una fiel compañera que utilizaremos para viajar por diferentes sistemas, combatir, piratear, explorar, comerciar y hacer todo tipo de actividades.

    De entrada, Constelación nos dará una nave para principiantes que ya habéis visto en multitud de tráileres y que podemos modificar al gusto, añadiendo nuevas armas, mejoras en el motor, en los escudos, para hacerla más temible en el combate o que nos permita viajar a más distancia, algo crucial en cierto momento de la partida.

    Por otro lado, también tenemos un buen número de naves que podemos comprar en función del uso que la vayamos a dar. Quizás prefiramos hacernos con un enorme carguero para tener una amplia bodega con la que comerciar con suministros o todo tipo de objetos por todos los sistemas (incluso con rincones ocultos para el contrabando), o nos decantemos por una poderosa nave de combate con la que defendernos de las facciones más violentas que encontraremos en nuestro viaje o para ser, precisamente, unos temidos piratas o cazarrecompensas estelares. Todo vale y las posibilidades a la hora de escoger nave son variadas y además cambian en función del planeta, la marca de la nave o dónde queramos comprarla.

    Además, nos ha gustado bastante el control de la nave, muy accesible e intuitivo, pero que a la vez nos hace sentirnos en el papel de un piloto espacial distribuyendo la energía entre las armas, el escudo, el motor o el motor de salto gravitacional dependiendo de la situación. En cuanto al combate espacial, es divertido dar caza a otras naves, perseguirla, fijar el blanco, hacer uso de nuestros misiles o láseres para dañarlas y destruirlas o abordarlas cuando las hemos hecho el suficiente daño, así que en este sentido estamos satisfechos con lo que Starfield nos ofrece.

    La campaña principal es solo el principio

    Hasta ahora hemos repasado pilares fundamentales de Starfield como su trama, la exploración, el combate y lo que rodea a las naves espaciales, conceptos “básicos” que son solo el principio de lo que el juego de Bethesda tiene que ofrecernos.

    De entrada, los más inquietos que quieran ir “a machete” por la campaña principal se encontrarán que tienen después una Nueva Partida + para explorar con más tranquilidad de este videojuego, algo que os recomendamos de forma enérgica ya que esa trama inicial es solo una excusa, una presentación de un nuevo universo que está aquí para quedarse.

    Si hablamos de las misiones secundarias, preparaos para tener aventuras a la par de la campaña en las que deberéis investigar sucesos de lo más extraños, salvar el mundo, hacer de intermediarios diplomáticos o encontraros con todo tipo de variopintas situaciones de las que no vamos a hablaros para no destriparos ninguna sorpresa, y mucho ojo porque una cadena de misiones de lo más interesante puede empezar como un mero recado para convertirse en algo muy épico.

    Más allá de las propias misiones secundarias también hay mucho que hacer en Starfield, que nos ofrece un amplio abanico de posibilidades tanto a la hora de crear y modificar las habilidades de nuestro personaje como lo que podemos hacer en la partida. Podemos tomar el papel de un pirata espacial, dedicarnos al contrabando, montar una base en un planeta remoto a nuestro gusto para aprovechar sus recursos y comerciar con ellos, comprar un pisito en una gran urbe y decorarlo a nuestro gusto y, en definitiva, vivir como queramos en su riquísimo universo.

    Y sí, en muchas ocasiones estas actividades son un mero pasatiempo, y no tienen una utilidad real ya que para completar la aventura podemos ir completando misiones de aquí para allá obteniendo recompensas suficientes para mejorar nuestro equipo, comprar mejores armas o naves y terminar la aventura, pero darnos la posibilidad de meternos en la piel de lo que queramos es algo que siempre vamos a agradecer en un juego de rol que, precisamente, tratan de eso, de vivir otras vidas.

    Un acabo artístico soberbio

    Vamos a hablar ahora del apartado artístico de Starfield que es, directamente, soberbio, tanto en el diseño de las grandes ciudades como en el de mazmorras, naves espaciales, edificios, hoteles y, por supuesto, sistemas y algunos planetas sobrecogedores que nos dejan paisajes de ensueño. El que os escribe jamás ha tomado tantas fotografías con el modo foto en un videojuego, pero es que Starfield se presta muchísimo a ello.

    Por otro lado, la banda sonora cuenta con piezas exquisitas, de esas que te meten de lleno en la partida, que hacen que se te ponga la piel de gallina, y que ayudan a disfrutar aún más de una aventura intachable en su arte. Acompañada también de un buen trabajo tanto de la traducción de los textos al castellano como del doblaje a nuestro idioma.

    Pocos bugs y un rendimiento aceptable

    Pasando al aspecto técnico del juego, lo cierto es que Starfield nos ha parecido un título bastante pulido al menos en nuestra partida. Sí, hemos visto ciertos bugs clásicos como personajes flotando en el aire, varios errores en las físicas de ciertos objetos y una IA muy torpe de la que os hablamos en el apartado de combate, además de cierto popping o problema de carga de texturas en ciertos puntos, pero no nos hemos encontrado con ningún fallo grave en la versión de PC, que es la plataforma en la que hemos pasado más horas y completado el juego.

    En cuanto al rendimiento, hemos podido jugar a Starfield con un equipo que cuenta con una gráfica NVIDIA GeForce RTX 4080 pudiendo disfrutar de gráficos en Ultra, AMD FSR en modo calidad y con una resolución de 1440p a entre 80 y 115 FPS dependiendo de si estábamos en el interior de un edificio o en mitad de un planeta. Es una tasa de imágenes por segundo que podemos calificar de aceptable pero que debería ser mayor si tenemos en cuenta que los gráficos del juego están bien pero no son revolucionarios ni mucho menos (de hecho el impacto visual de Starfield está en su arte, no en sus texturas) estamos ante una GPU pensada para jugar a 4K. De hecho, también hemos probado el juego con una AMD Radeon RX 6700 XT, marca para la que se supone que está especialmente optimizado contando con una GPU para jugar a 1440p… con la que hemos obtenido unos 60/80 FPS con gráficos en medio, lo que nos hace estar preocupados por su rendimiento con las gráficas menos potentes.

    Además, teniendo en cuenta que AMD asegura que no ha puesto a Bethesda impedimentos a la hora de usar tecnologías de otras marcas, no entendemos que el estudio americano no haya incluido la tecnología DLSS de NVIDIA que actualmente ofrece un mejor rendimiento y calidad de imagen, además de XeSS de Intel que también es una buena alternativa.

    También hemos jugado unas horas en Xbox Series X y a nivel de rendimiento nos ha parecido un título muy sólido. Al menos durante las primeras horas de la partida no hemos encontrado bugs graves más allá de los mencionados anteriormente, y de alguna textura que se cargaba un poco tarde, mientras que la tasa de FPS se mantenía estable a 4K y 30 FPS.

    Galería: Starfield
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    Conclusiones

    Starfield es un juego muy especial, un título que creemos que va a atrapar a muchísimos jugadores que van a vivir una ópera espacial única llena de secretos, tramas alternativas, rincones por explorar, sorpresas y paisajes que nos quitan el aliento y que tiñen al juego de Bethesda de una gran obra.

    Sin embargo, aquellos que no se metan en el rol de explorador espacial pueden verse desilusionados con un juego que también cuenta con errores clásicos del estudio americano, como un combate mejorable, unas opciones de diálogo un tanto simples, una estructura de muchas misiones demasiado básica (que se compensa con lo que podemos encontrar de forma aleatoria mientras las cumplimos) y, en definitiva, vicios del pasado que Bethesda no ha sabido solucionar y que alejan a un buen juego de la excelencia.

    A nosotros Starfield nos ha encantado por momentos, ha habido partes de nuestra partida en la que se nos ha puesto la piel de gallina, en la que nos hemos visto inmersos totalmente en su universo, en su historia y en todo lo que hay por descubrir, mientras que en otros momentos la IA enemiga o esos errores del pasado nos han frustrado, y han estropeado el conjunto de nuestra experiencia.

    Lo que sí os podemos garantizar es que es un juego que va a encantar a los amantes de las óperas espaciales y la ciencia ficción, y que va a dar mucho que hablar durante las próximas semanas a medida que se vayan descubriendo los múltiples secretos que hay en su universo.

    Hemos realizado este análisis en su versión de PC con un código proporcionado por Ziran.

    Watch Lord Of The Rings- Rings Of Power Season 1 Without A Prime Video Subscription

    For the first time, Prime Video’s The Lord of the Rings TV show, The Rings of Power, will be available to stream for free. Amazon and Samsung have partnered up to make Season 1 of the fantasy series free on Samsung TV Plus, but only for a limited time.

    Samsung TV Plus is Samsung’s free TV package. You don’t need a credit card, nor do you have to sign up for a contract. You just need to have a Samsung TV that was released after 2016. Alternatively, Samsung TV Plus is available on Galaxy devices, refrigerators, and the web.

    Best Buy is currently offering some good deals on Samsung TVs, in case you’re looking to buy one.

    Season 1 of The Rings of Power is available on Samsung TV Plus in the US, Canada, Brazil, the UK, and Germany. Each episode is available on demand and available on dedicated channels where episodes play again and again.

    Samsung claims it has nearly 300 million Samsung TV and Galaxy users, so The Rings of Power is opening up to a potentially massive audience with this promotion. The special ends on August 28, which is just one day before The Rings of Power Season 2 hits Prime Video.

    The Rings of Power Season 2 arrives August 29 on Prime Video and the latest trailer brings war to Middle-earth.

    In other news, multiple new Lord of the Rings games are in the prototype phase of development right now, while a new live-action film called The Hunt for Gollum is happening as well.

    Xbox Uses Its Giant Platform To Dispel COVID-19 Myths, Encourage People To Get Vaccinated

    Xbox has used its platform to dispel myths about the COVID-19 vaccine and encourage people to get the jab. Writing on Twitter, the official Xbox account–which has 16.5 million followers–put out a call for fans of gaming to become heroes in the real world by getting vaccinated as Delta cases surge across the US and around the world.

    “The power of play makes us heroes in new worlds every day. You can be a hero in real life too by getting vaccinated against COVID-19, protecting yourself and the people around you.”

    Macau Tax Revenue Increases by 116.8% in Q1 2024

    Macau’s Financial Services Bureau released the results for the first quarter of 2024 on Monday, April 22, 2024, and the city earned 116.8% more on taxes than in the same period last year.

    Increased revenue:

    The city earned around MOP21,92 billion, or US$2,74 billion in fiscal revenues from taxes imposed on gaming operations during the first three months of the year. To compare, in the first three months of 2023, Macau collected MOP10,11 billion in taxes. The main reason is the reopening the city’s economy after measures against COVID-19 were completely lifted. Various travel restrictions lasted for three years in this regulated market.

    The revenue collected from gaming is 84.2% of the city’s total revenue in this period, ending on March 31. Only in March did gaming taxes bring around MOP7,13 billion to the state. However, the revenue in March decreased by 4.4% compared to the same month in 2023.

    The aggregate casino gross gaming revenue (GGR) in Macau was MOP57,33 billion in the first three months of 2024, an increase of 65.5%, as Macau’s gaming regulator published.

    On January 1, 2023, Macau set the effective tax on casino GGR at 40% as a part of the city’s 10-year gaming concession plan.

    With that period in mind, comparing year-on-year results regarding GGR is not easy. One of the main reasons for this is a delay between the recording of GGR and the period when the taxes are registered by the government, so the results can greatly vary depending on the time.

    Huge steps toward total recovery:

    The Macau government published a budget plan for 2024; according to the plan and GGRAsia reports, it expects to generate around MOP83,61 billion by the end of 2024.

    In 2023, the government earned MOP65,26 billion in revenue generated from gaming taxes. Compared to the planned budget, an increase of 28.3% is recorded, representing a huge success for the city, considering all travel restrictions and measures. One of the biggest steps towards lifting the measures and recovering this gambling haven was allowing tourists from mainland China and Hong Kong to visit Macau and gamble in its casinos.

    The earnings already surpassed the budget for the first quarter of 2024, and the fiscal surplus is almost MOP7,78 billion. In Q1 of 2023, the surplus was MOP2,30 billion.

    Push Gaming partners with online casino MrQ; supply deal to strengthen UK presence

    London-based HTML5 game developer Push Gaming has partnered with popular online casino MrQ, in a new content integration deal that strengthens its presence in the UK market.

    The supply agreement will allow the digital interest of marketing/technology startup Lindar Media to offer its players a broad range of hit titles, including Wild Swarm, Jammin’ Jars, Razor Shark, Mystery Museum and Fat Rabbit, game two in the wildly popular “Fat Series” sandwiched between Fat Drac and Fat Santa. These additions will significantly enhance Push Gaming’s already considerable presence in the United Kingdom.

    Outside the box:

    In a company blog, Fiona Hickey, Head of Sales for Push Gaming commented on the new tie-up, saying they are “pleased to get another new partnership over the line with a brand like MrQ – it’s an enterprise that likes to do things a little differently and these values strike a chord with what we do ourselves.”

    Hickey eplains that the UK is a “key” market for the firm and that this integration with MrQ will “strengthen the exposure” for their player-favorite content and they look forward to a “long and productive” relationship.

    Built from the ground up and launched in August 2018, MrQ.com was built with no wagering requirements and “uncapped real money wins,” and was the recipient of the “Rising Star” award at the prestigious EGR Operator Awards in October 2019.

    The site was designed to provide players with a brand-new expereince and content from Push Gaming will further complement the online operator’s high-quality slots, exciting new bingo games and generous promotions.

    Proven favorite:

    Also commenting on the deal, Savvas Fellas, Managing Director for Lindar Media added…Come from Online Betting Site

    “MrQ is always keen to onboard innovative providers with a clear focus on player entertainment. Push Gaming fits the bill perfectly – their gaming content is fun, exciting and meshes well with our brand values.”

    “We have already seen fantastic success with their titles and are keen to see how the relationship evolves.”

    Successful year:

    The collaboration is the latest in a series of deals that sees Push Gaming continue to fine-tune its player-focused games portfolio in a year that has seen substantial growth after the acquisition of its MGA and UKGC-licensed platform in 2020, and is expected to extend through the year’s end.

    It has been a wildly successful year for the British slot games innovator, having been recognized by industry leaders at the recent Casino Beats Game Developer Awards while also being shortlisted in four categories at the EGR B2B Awards 2021.

    A top supplier in the industry, Push Gaming is live across most of the key regulated markets throughout Europe with the likes of The Rank Group, Entain, LeoVegas, and Casumo.

    Pragmatic Play LatAm push via Winonfire multi-vertical iGaming content deal; execs score spot on Hot 50 list

    In a move that further strengthens its presence in the fast-growing Latin American region, online casino games provider Pragmatic Play has entered into a new partnership with Costa Rica-headquartered operator Winonfire. The recently inked deal has seen multiple verticals go live with the operator’s digital interest, winonfire.com.

    Courtesy of the agreement, Winonfire has enhanced its game offering, having added the supplier‘s slots, live casino and virtual sports content to its virtual lobby. Players are now able to access innovative titles from Pragmatic Play including its last online slot release of 2021, Crystal Caverns Megaways, which utilizes the powerful mechanic under lease from Australian online slot developer Big Time Gaming (BTG), and the successful John Hunter series.

    In addition to a vast slots portfolio, players will also be able to enjoy live casino hits such as the unique game of chance, Mega Wheel, which gives players the feeling of being on their favorite TV game show, and classic table game experiences like roulette and baccarat. And last but not least, the operator’s virtual sports offering will be complemented by the addition of Pragmatic’s newest vertical, which includes the latest football, horse racing and greyhound simulations.

    What they’re saying:

    Commenting on the multi-vertical deal, Ronald Meoño, Chief Marketing Officer for Winonfire, said Pragmatic Play’s range of games are “very popular” in the markets they operate in and they are “delighted” to be able to include them on their brand’s platform.

    “It’s vital we provide our players with the latest high-quality titles and this deal provides us with that ability.”

    For its part, Pragmatic Play’s Victor Arias, who is Vice President of their Latin American Operations, said via company news release…

    “Having our content live with Winonfire is yet another coup for us in Latin America.  Ensuring that our portfolio continues to be available via the leading outlets there is a key part of our ambitions.”

    The Gibraltar-based provider continues to extend its footprint in key strategic Latin American markets, having recently gone live in the city of Buenos Aires following the authorization of LOTBA, and securing several other content deals including sports betting operator MarjoSports, leading Brazilian operator Playbonds and Dotworkers.Come from Online Betting Site

    Recent accolades:

    In addition to releasing its mining themed slot, Crystal Caverns Megaways, which follows other December games including the seasonal remake of Reel Kingdom’s popular fishing-themed slot Christmas Big Bass Bonanza and the pirate-themed title Smugglers Cove, Pragmatic Play was awarded the Best Game Producer at the Brazilian iGaming Summit for significant commercial activity in the region and celebrated its smashing success at the 2021 EGR Operator Awards, held at Grosvenor House in London on November 25, when it landed the prestigious Game of the Year award for its Greek mythology-themed title Gates of Olympus, which was released on February 24, 2021.

    Coinciding with the latest deal, the provider has also announced that two of its executives have landed on the Gaming Intelligence Hot 50 list, with Yossi Barzely, Chief Business Development Officer and Julian Jarvis, Chief Executive Officer, both being recognized among the “most talented, innovative and influential” executives in the gaming industry.

    Help Santa Deliver Presents On Time In BTG’s New Slot- Christmas Catch

    With only a month till Christmas, excitement and euphoria have already begun to take over our hearts!

    With that in mind, Big Time Gaming (BTG), which was officially acquired by Evolution Gaming in the summer of 2021, has launched its latest Christmas-themed online slot, Christmas Catch, which arrived on the Evolution Network on December 1. This high-volatility video slot is a festive twist on BTG’s player-favorite Golden Catch slot, with the added bonus of a winter paradise landscape on the night before Christmas.

    Dreamy visual:

    This exciting holiday release invites players to become part of a fairytale-like adventure and help Santa prepare presents just in time for Christmas. The game takes place just outside of Santa’s workshop, which means playing this winter adventure will definitely send players on a journey toward entertainment, relaxation and a plethora of rewards! Additionally, the festive soundtrack only adds to the festive atmosphere of the game.

    The slot includes the Megaways game mechanic, which means it offers 117,649 winning ways on every spin, giving players the boost they need to land some big wins this holiday season. In addition, it has a solid RTP of 96.53% and a maximum win of 31,430x a player’s wager.Venir de Tragamonedas Gratis Online

    In terms of features, Santa’s reindeer are the main attraction here! During each reaction and spin, reindeer Sleigh symbols may land just above 2-5 reels gifting players accumulated cash rewards and multipliers. Each time winning symbols disappear from the reels, 1 or more Gift Bonus Prizes may appear on the aforementioned reels. These prizes are rewarded for every Sleigh symbol and may be worth a maximum of 500x a player’s wager, which depends on the number of symbols on its particular reel.

    A bonus round to help the reindeer fly and deliver the presents on time:

    To help Santa’s reindeer take off and deliver presents to children around the world just before Christmas, the 3 Golden Pudding Scatters available during the base game are used for players to earn 10 free spins, with an extra 2 for each Scatter used after the initial 3. Upon activation, the first Sleight takes off featuring a 1x Sleigh Multiplier, and with every following one, the Multiplier grows by 1, improving the player’s Gift Bonus Prizes more and more.

    But that’s not all, because by collecting 3 or more Scatters throughout Free Spins, players will be awarded with 4 additional free spins. In addition, for each Scatter collected after the initial 3, the same sequence as before applies.

    Expressing pride for this new slot, CEO of BTG, Nik Robinson, said: We love this time of year because we have a lot of momentum with our annual Christmas slot, and we have sprinkled as much festive fun as we can onto Christmas Catch. And so, on behalf of everyone at BTG, we’d like to wish all slots fans around the world, health, wealth, happiness and prosperity this Christmas season.” 

    Also, Chief Business Development Officer for Europe at Evolution, added: “Christmas-themed slots are becoming a genre unto themselves, but Christmas Catch must be a contender for the best one ever. This is more than just a seasonal gimmick, it’s a seriously good game with the kind of hugely engaging gameplay we’ve come to expect from BTG.”